[
  {
    "id": "_meta",
    "author": "Goodpart",
    "name": "Tick Tock",
        "hideTitle": true,
    "bootlegger":
        [
            "View running notes and homebrew almanac at menagerie.towerrangers.net"
        ],
        "background": "http://menagerie.towerrangers.net/images/menbg.jpg",
        "logo": "http://menagerie.towerrangers.net/images/logo/ticklogo.png",
        "almanac": "https://menagerie.towerrangers.net",
    "firstNight": [
      "dusk",
      "bureaucrat",
      "wiretapper",
      "minioninfo",
      "demoninfo",
      "marionette",
      "fearmonger",
      "harpy",
      "conspiracist",
      "guardian",
      "recordkeeper",
      "empath",
      "shugenja",
      "highpriestess",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "bureaucrat",
      "harlot",
      "monk",
      "recordkeeper",
      "fearmonger",
      "harpy",
      "gerrymanderer",
      "chronos",
      "nodashii",
      "vortox",
      "conspiracist",
      "guardian",
      "barber",
      "mortician",
      "prophet",
      "farmer",
      "empath",
      "undertaker",
      "highpriestess",
      "dawn"
    ]
  },
  "shugenja",
  {
    "id": "conspiracist",
    "name": "Conspiracist",
    "image": [
      "http://menagerie.towerrangers.net/images/conspg.png",
      "http://menagerie.towerrangers.net/images/conspe.png"
    ],
    "team": "townsfolk",
    "ability": "You start knowing 1 player. If you are 'mad' that they are evil, when they die, learn their alignment and that of 1 living neighbour. If you claim to be the Conspiracist, lose this ability.",
    "flavor": "Don’t you see? Don’t you see it? Look at the connections! Just look! It’s so obvious. If we assume that Mister Morozov is– no, wait… this goes deeper. This goes all the way to the top! I knew it all along!",
    "firstNight": 46,
    "otherNight": 57.5,
    "firstNightReminder": "Give the Conspiracist a player's name; give that player the *Hunch* token. :reminder:",
    "otherNightReminder": "If the marked player has died today or tonight, mark the Conspiracist with the *Knew All Along* token :reminder:: they learn that player's alignment, and that of one living neighbour.",
    "reminders": [
      "Hunch",
      "Knew All Along",
      "Neighbour"
    ],
    "jinxes": [
      {
        "id": "harpy",
        "reason": "If the Harpy makes the Conspiracist mad at another player, the Conspiracist must be mad at both."
      }
    ]
  },
  "empath",
  "highpriestess",
  {
    "id": "guardian",
    "name": "Guardian",
    "image": [
      "http://menagerie.towerrangers.net/images/guag.png",
      "http://menagerie.towerrangers.net/images/guae.png"
    ],
    "team": "townsfolk",
    "ability": "Each night, learn a player. From night 2, pick a player (not yourself). If the Demon chooses them at night, learn whether the Demon is a known player.",
    "flavor": "Ahakoa he iti, he pounamu.",
    "firstNight": 47,
    "otherNight": 57.5,
    "firstNightReminder": "Show the Guardian one player. Mark that player with the *Known* token. :reminder:",
    "otherNightReminder": "Show the Guardian one player. Mark that player with the *Known* token. :reminder: Ask the Guardian to pick a player. If that player was chosen by the Demon, nod or shake your head.",
    "reminders": [
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Known",
      "Learns Tonight"
    ]
  },
  "undertaker",
  "monk",
  {
    "id": "prophet",
    "name": "Prophet",
    "image": [
      "http://menagerie.towerrangers.net/images/prog.png",
      "http://menagerie.towerrangers.net/images/proe.png"
    ],
    "team": "townsfolk",
    "ability": "Each day, you may make a public statement about today’s executee. At night, you learn if it was true.",
    "flavor": "I sense… a fair complexion, shoulder-length auburn hair… weathered hands… good of heart… it is you! The town washerwoman - today, you will meet your end! So say I, so shall it be.",
    "firstNight": 0,
    "otherNight": 65,
    "otherNightReminder": "Give the Prophet a yes/no depending on whether their statement about the day’s executee was true. If no-one was executed today, do not wake the Prophet.",
    "reminders": [
      "Prophecised"
    ]
  },
  "artist",
  {
    "id": "mortician",
    "name": "Mortician",
    "image": [
      "http://menagerie.towerrangers.net/images/morg.png",
      "http://menagerie.towerrangers.net/images/more.png"
    ],
    "team": "townsfolk",
    "ability": "Once per game*, at night, a living Undertaker learns a character killed at night. Each night, learn if dead neighbours are targeted by an ability. [+the Undertaker]",
    "flavor": "It's thankless work, but I'd be concerned if it wasn't.",
    "firstNight": 0,
    "otherNight": 60,
    "otherNightReminder": "Wake the Mortician: they may choose to use their ability. If they agree, wake the Undertaker and show them a character that has died tonight. Nod or shake your head at the Mortician depending on whether a dead neighbour was targeted by an ability.",
    "reminders": [
      "Learned",
      "No Ability",
      "Targeted",
      "Targeted"
    ],
    "setup": true,
    "jinxes": [
      {
        "id": "philosopher",
        "reason": "If the Philosopher has the Undertaker's ability, they receive info from the Mortician. If alive, the Undertaker receives false info."
      }
    ]
  },
  {
    "id": "wiretapper",
    "name": "Wire Tapper",
    "image": [
      "http://menagerie.towerrangers.net/images/wirg.png",
      "http://menagerie.towerrangers.net/images/wire.png"
    ],
    "team": "townsfolk",
    "ability": "On Night 1, if you use your ability, the Demon learns one in-play role as part of their bluffs, and 1 Townsfolk is drunk until dusk. The Demon learns you are in play.",
    "flavor": "... .-.. .- -.-- . .-. .-.-.- / ... --- .-.. -.. .. . .-. .-.-.- / -- .- -.-- --- .-. .-.-.- (Creator credit: Matt)",
    "firstNight": 15,
    "otherNight": 0,
    "firstNightReminder": "The Wire Tapper may use their ability. If they say yes, replace a Demon bluff with an in-play role (not the Wire Tapper). Mark one Townsfolk as Wires Crossed.",
    "reminders": [
      "Bluff",
      "Wires Crossed"
    ],
    "jinxes": [
      {
        "id": "snitch",
        "reason": "If the Snitch is in play, one Minion bluff is also affected by the Wire Tapper: no additional Townsfolk are made drunk."
      }
    ]
  },
  "farmer",
  "virgin",
  {
    "id": "recordkeeper",
    "name": "Record Keeper",
    "image": [
      "http://menagerie.towerrangers.net/images/recg.png",
      "http://menagerie.towerrangers.net/images/rece.png"
    ],
    "team": "outsider",
    "ability": "If you are executed, the Demon sees the Grimoire tonight.",
    "flavor": "You would be surprised as to what people are capable of when they think nobody is watching.",
    "firstNight": 0,
    "otherNight": 29,
    "otherNightReminder": "If the Record Keeper has died by execution today, show the Demon the Grimoire.",
    "reminders": [
      "Executed"
    ],
    "jinxes": [
      {
        "id": "damsel",
        "reason": "If a Damsel is in play, they are drunk when the Record Keeper dies."
      },
      {
        "id": "poppygrower",
        "reason": "If the Poppy Grower is in play and the Record Keeper dies, the Demon does not see the Grimoire until the Poppy Grower dies."
      }
    ],
    "special": [
      {
        "type": "signal",
        "name": "grimoire",
        "time": "night",
        "global": "demon"
      }
    ]
  },
  {
    "id": "missionary",
    "name": "Missionary",
    "image": [
      "http://menagerie.towerrangers.net/images/misg.png",
      "http://menagerie.towerrangers.net/images/mise.png"
    ],
    "team": "outsider",
    "ability": "You must ask the player you wish to nominate for permission. If you nominate without permission, you might die that night.",
    "flavor": "Hello there! Could you spare a moment to learn about our lord and-- ah, of course, have a nice day.",
    "firstNight": 0,
    "otherNight": 0
  },
  "barber",
  "zealot",
  "harpy",
  "fearmonger",
  "marionette",
  {
    "id": "gerrymanderer",
    "name": "Gerrymanderer",
    "image": [
      "http://menagerie.towerrangers.net/images/gere.png",
      "http://menagerie.towerrangers.net/images/gerg.png"
    ],
    "team": "minion",
    "ability": "If 5 or more players live, and 3 nominations failed today, choose a player tonight: they die.",
    "flavor": "Stand up, and let every voice be heard! Mine especially.",
    "firstNight": 0,
    "otherNight": 57,
    "otherNightReminder": "If the Gerrymanderer has the ‘Democracy Manifest’ reminder token :reminder:, wake the Gerrymanderer; they select a player.",
    "reminders": [
      "Failed 1st",
      "Failed 2nd",
      "Democracy Manifest"
    ]
  },
  "baron",
  "nodashii",
  "vortox",
  {
    "id": "chronos",
    "name": "Chronos",
    "image": [
      "http://menagerie.towerrangers.net/images/chre.png",
      "http://menagerie.towerrangers.net/images/chrg.png"
    ],
    "team": "demon",
    "ability": "Each night*, choose a player: they die. Townsfolk information swaps between true and false each night. Once per game, you may swap this order, and a good player learns this.",
    "flavor": "Tick. Tock. Tick. Tock. Tock. Tick.",
    "firstNight": 0,
    "otherNight": 37,
    "otherNightReminder": "The Chronos chooses a player. :reminder:. Swap the Tick (true) and Tock (false) tokens. :reminder: They may also elect to use their ability. If they do, swap Tick (true) and Tock (false) tokens :reminder:, and inform a good player of this.",
    "reminders": [
      "Tick (True)",
      "Tock (False)"
    ]
  },
  "bureaucrat",
  "harlot",
  "beggar",
  "scapegoat",
  {
    "id": "taxidermist",
    "name": "Taxidermist",
    "image": [
      "http://menagerie.towerrangers.net/images/tax.png",
      "http://menagerie.towerrangers.net/images/taxg.png",
      "http://menagerie.towerrangers.net/images/taxe.png"
    ],
    "team": "traveller",
    "ability": "Dead votes can be used to nominate. If you die, travel out or are exiled, choose 1-3 players: they regain their vote token.",
    "flavor": "The difference between the tax man and the taxidermist is that the taxidermist leaves the skin.",
    "firstNight": 0,
    "otherNight": 0
  },
  "bootlegger",
  {
    "id": "peanutgallery",
    "name": "Peanut Gallery",
    "image": [
      "http://menagerie.towerrangers.net/images/nut.png"
    ],
    "team": "fabled",
    "ability": "Before characters are drawn, spectators choose one player. They win and lose with that player.",
    "flavor": "We're #1! We're #1! We're #1!",
    "firstNight": 0,
    "otherNight": 0,
    "reminders": [
      "Chosen One"
    ],
    "setup": true
  }
]